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Vinicius Pileggi 
QA Tester 
São Paulo, Brazil 

Phone: +55 (11) 9.9716-8134 

E-mail: vini.moraes.pileggi@gmail.com Portfolio: viniciuspileggi.com.br 

LinkedIn: linkedin.com/in/vinicius-pileggi

QA Tester with 5 years of experience in the gaming industry. Proven track record in Live Service stability (Nifty Island) and multi-platform console releases (PC, Switch, PS, Xbox). Expert in end-to-end bug life cycle management, having documented over 2000 bugs. Currently pursuing ISTQB certification to further enhance formal testing methodologies and quality standards.

QA Tester | Nifty Island LLC                                                                                                              Jan 2024 – Mar 2026

 

  • Tester for PC game-to-web integration, ensuring seamless synchronization between the platform and the game client.

 

  • Authored and maintained comprehensive Test Plans, Test cases and UAT scripts for over 10 new features using Jira.

 

  • Identified and tracked 1,000+ bugs using Jira, increasing the volume of reported issues for the project by 40%.

 

  • Conducted rigorous stress testing to identify and help to resolve performance bottlenecks across many game systems.

 

  • Facilitated playtesting focus groups to align game systems with player expectations.

QA Specialist | Flux Games Inc.                                                                                                                                           Jan 2023 – Dec 2023

  • FQA and CQA for The Walking Dead: Destinies and several minor projects (Food Boy, Mirrored Souls and HolyHunt).

 

  • Authored and maintained Black Box test documentation, supporting the SDLC across all company projects.

 

  • Successfully validated platform-specific requirements for Sony, Microsoft and Nintendo store submissions.

 

  • Logged over 1,000 unique bugs before Gold Master milestones for every project of the company.

  • Provided actionable design feedback that led to measurable improvements in UI/UX and game balance.

 Lead Game Designer | Blue Firefly Studio                                                                                                                           Jan 2021 – Jun 2024

  • Led the design of UDO: Unidentified Drilling Object from concept to multi-platform release (PC/XB/PS/Switch).

  • Managed internal QA cycles and console certification standards for final gold builds.

 

  • Managed a team of 7 developers, ensuring all project milestones were met and every game feature adhered to established quality standards.

 Lead Game Designer | Blue Firefly Studio                                                                                                                           Jan 2021 – Jun 2024

  • Led the design of UDO: Unidentified Drilling Object from concept to multi-platform release (PC/XB/PS/Switch).

  • Managed internal QA cycles and console certification standards for final gold builds.

 

  • Managed a team of 7 developers, ensuring all project milestones were met and every game feature adhered to established quality standards.

TECHNICAL SKILLS

 

Testing Suites: Regression, Smoke, Functional, Non-Functional, Performance, Black Box,  Maintenance, UAT, Usability, and Compliance (TCR/TRC/XR/Lotcheck).

 

Engines: Unity & Unreal Engine (Profiling, Testing, Level & System Design, Asset Management).

 

Version Control: GitHub, Plastic SCM (Unity Version Control).

 

Management Tools: Jira (Advanced workflows), ClickUp, Trello, Notion, Miro.


 

LANGUAGES

English (C1 Advanced).

Portuguese (Native).


 

EDUCATION & CERTIFICATIONS
 

ISTQB Certified Tester (CTFL): In Progress (Expected 2026).
 

Bachelor of Technology (BTech), Digital Games Programming (2019 - 2021).
 

B.A. in Advertising: Universidade Cruzeiro do Sul (2017 – 2019).
 

EF SET English Certificate: C1 Advanced (2026).


 

ACHIEVEMENTS
 

BIG Festival (Gamescom Latam): Selected to present UDO at the Indie Booth (2022).
 

SP Pro Game Jam 3rd Place (2020): The project secured a publishing contract and evolved into a commercial multi-platform release.

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