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The Walking Dead: Destinies

TWD: Destinies is an AA game based on the AMC franchise. I was a QA Specialist for the project, maintaining bug reports, test documentation, and certification aspects of the project.

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Branching Paths Testing Documentation

TWD: Destinies relies heavily on a choice-based system that can alter specific events of the main story. To test this, I created a Decision Table to track all game choices and ensure that the outcomes triggered by testers aligned with the system design.

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Game Performance 

To release the game on consoles, the project had to meet performance standards across all target platforms. I conducted extensive performance tests across all game areas using profiling tools and documentation to help track metrics, enabling engineers to understand the main bottlenecks of each area across all platforms.

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Translation Tracking Documentation

The game was released in multiple languages. To track all UI and gameplay elements, I created an In-game Translation Tracking document. This outlined all areas requiring validation to ensure that localized strings were correctly applied to every element identified in the documentation.

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Game Bug Logging and Feedback 

Reported over 1,000 unique bugs using ClickUp as the primary defect-tracking tool. Additionally, I authored numerous feedback cards that helped the team refine gameplay, visuals, SFX, UI, and overall stability for the final release.

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Console Releases

Managed the compliance and certification process for PlayStation, Xbox, and Nintendo Switch. I ensured all builds met rigorous platform standards, specifically focusing on Achievement/Trophy logic, LQA requirements, stability benchmarks, and Controller Support (TRC/XR/Lotcheck).

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