
The Walking Dead: Destinies
TWD: Destinies is an AA game based on the AMC franchise. I was a QA Specialist for the project, maintaining bug reports, test documentation, and certification aspects of the project.

Branching Paths Testing Documentation
TWD: Destinies relies heavily on a choice-based system that can alter specific events of the main story. To test this, I created a Decision Table to track all game choices and ensure that the outcomes triggered by testers aligned with the system design.

Game Performance
To release the game on consoles, the project had to meet performance standards across all target platforms. I conducted extensive performance tests across all game areas using profiling tools and documentation to help track metrics, enabling engineers to understand the main bottlenecks of each area across all platforms.

Translation Tracking Documentation
The game was released in multiple languages. To track all UI and gameplay elements, I created an In-game Translation Tracking document. This outlined all areas requiring validation to ensure that localized strings were correctly applied to every element identified in the documentation.

Game Bug Logging and Feedback
Reported over 1,000 unique bugs using ClickUp as the primary defect-tracking tool. Additionally, I authored numerous feedback cards that helped the team refine gameplay, visuals, SFX, UI, and overall stability for the final release.

Console Releases
Managed the compliance and certification process for PlayStation, Xbox, and Nintendo Switch. I ensured all builds met rigorous platform standards, specifically focusing on Achievement/Trophy logic, LQA requirements, stability benchmarks, and Controller Support (TRC/XR/Lotcheck).